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Location: cpp/openttd-patchpack/source/src/animated_tile.cpp - annotation
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Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
r9005:e59c0b10c56a r9005:e59c0b10c56a r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r22807:e6e3e3473802 r17267:4f82ca9bd495 r17267:4f82ca9bd495 r22959:8c769e762c2f r9005:e59c0b10c56a r21383:942c32fb8b0e r21383:942c32fb8b0e r9005:e59c0b10c56a r22807:e6e3e3473802 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r22807:e6e3e3473802 r22807:e6e3e3473802 r22807:e6e3e3473802 r22807:e6e3e3473802 r22807:e6e3e3473802 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r22807:e6e3e3473802 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r22959:8c769e762c2f r22959:8c769e762c2f r22807:e6e3e3473802 r22807:e6e3e3473802 r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r9005:e59c0b10c56a r22807:e6e3e3473802 r9005:e59c0b10c56a | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file animated_tile.cpp Everything related to animated tiles. */
#include "stdafx.h"
#include "core/alloc_func.hpp"
#include "core/smallvec_type.hpp"
#include "tile_cmd.h"
#include "viewport_func.h"
#include "framerate_type.h"
#include "safeguards.h"
/** The table/list with animated tiles. */
SmallVector<TileIndex, 256> _animated_tiles;
/**
* Removes the given tile from the animated tile table.
* @param tile the tile to remove
*/
void DeleteAnimatedTile(TileIndex tile)
{
TileIndex *to_remove = _animated_tiles.Find(tile);
if (to_remove != _animated_tiles.End()) {
/* The order of the remaining elements must stay the same, otherwise the animation loop may miss a tile. */
_animated_tiles.ErasePreservingOrder(to_remove);
MarkTileDirtyByTile(tile);
}
}
/**
* Add the given tile to the animated tile table (if it does not exist
* on that table yet). Also increases the size of the table if necessary.
* @param tile the tile to make animated
*/
void AddAnimatedTile(TileIndex tile)
{
MarkTileDirtyByTile(tile);
_animated_tiles.Include(tile);
}
/**
* Animate all tiles in the animated tile list, i.e.\ call AnimateTile on them.
*/
void AnimateAnimatedTiles()
{
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
const TileIndex *ti = _animated_tiles.Begin();
while (ti < _animated_tiles.End()) {
const TileIndex curr = *ti;
AnimateTile(curr);
/* During the AnimateTile call, DeleteAnimatedTile could have been called,
* deleting an element we've already processed and pushing the rest one
* slot to the left. We can detect this by checking whether the index
* in the current slot has changed - if it has, an element has been deleted,
* and we should process the current slot again instead of going forward.
* NOTE: this will still break if more than one animated tile is being
* deleted during the same AnimateTile call, but no code seems to
* be doing this anyway.
*/
if (*ti == curr) ++ti;
}
}
/**
* Initialize all animated tile variables to some known begin point
*/
void InitializeAnimatedTiles()
{
_animated_tiles.Clear();
}
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