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Location: cpp/openttd-patchpack/source/src/company_type.h - annotation
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Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file company_type.h Types related to companies. */
#ifndef COMPANY_TYPE_H
#define COMPANY_TYPE_H
#include "core/enum_type.hpp"
/**
* Enum for all companies/owners.
*/
enum Owner {
/* All companies below MAX_COMPANIES are playable
* companies, above, they are special, computer controlled 'companies' */
OWNER_BEGIN = 0x00, ///< First owner
COMPANY_FIRST = 0x00, ///< First company, same as owner
MAX_COMPANIES = 0x0F, ///< Maximum number of companies
OWNER_TOWN = 0x0F, ///< A town owns the tile, or a town is expanding
OWNER_NONE = 0x10, ///< The tile has no ownership
OWNER_WATER = 0x11, ///< The tile/execution is done by "water"
OWNER_DEITY = 0x12, ///< The object is owned by a superuser / goal script
OWNER_END, ///< Last + 1 owner
INVALID_OWNER = 0xFF, ///< An invalid owner
INVALID_COMPANY = 0xFF, ///< An invalid company
/* 'Fake' companies used for networks */
COMPANY_INACTIVE_CLIENT = 253, ///< The client is joining
COMPANY_NEW_COMPANY = 254, ///< The client wants a new company
COMPANY_SPECTATOR = 255, ///< The client is spectating
};
DECLARE_POSTFIX_INCREMENT(Owner)
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS = 32; ///< The maximum length of a president name in characters including '\0'
static const uint MAX_LENGTH_COMPANY_NAME_CHARS = 32; ///< The maximum length of a company name in characters including '\0'
static const uint MAX_HISTORY_QUARTERS = 24; ///< The maximum number of quarters kept as performance's history
/** Define basic enum properties */
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
typedef TinyEnumT<Owner> OwnerByte;
typedef Owner CompanyID;
typedef OwnerByte CompanyByte;
typedef uint16 CompanyMask;
struct Company;
typedef uint32 CompanyManagerFace; ///< Company manager face bits, info see in company_manager_face.h
/** The reason why the company was removed. */
enum CompanyRemoveReason {
CRR_MANUAL, ///< The company is manually removed.
CRR_AUTOCLEAN, ///< The company is removed due to autoclean.
CRR_BANKRUPT, ///< The company went belly-up.
CRR_END, ///< Sentinel for end.
};
/** The action to do with CMD_COMPANY_CTRL. */
enum CompanyCtrlAction {
CCA_NEW, ///< Create a new company.
CCA_NEW_AI, ///< Create a new AI company.
CCA_DELETE, ///< Delete a company.
CCA_END, ///< Sentinel for end.
};
#endif /* COMPANY_TYPE_H */
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