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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_event.hpp.sq - annotation
r23371:9cd9ac4bfc93
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Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_event.hpp"
#include "../template/template_event.hpp.sq"
template <> const char *GetClassName<ScriptEvent, ST_AI>() { return "AIEvent"; }
void SQAIEvent_Register(Squirrel *engine)
{
DefSQClass<ScriptEvent, ST_AI> SQAIEvent("AIEvent");
SQAIEvent.PreRegister(engine);
SQAIEvent.AddConstructor<void (ScriptEvent::*)(ScriptEvent::ScriptEventType type), 2>(engine, "xi");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_INVALID, "ET_INVALID");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_TEST, "ET_TEST");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_OFFER, "ET_SUBSIDY_OFFER");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_OFFER_EXPIRED, "ET_SUBSIDY_OFFER_EXPIRED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_AWARDED, "ET_SUBSIDY_AWARDED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_SUBSIDY_EXPIRED, "ET_SUBSIDY_EXPIRED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_ENGINE_PREVIEW, "ET_ENGINE_PREVIEW");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_NEW, "ET_COMPANY_NEW");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_IN_TROUBLE, "ET_COMPANY_IN_TROUBLE");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_ASK_MERGER, "ET_COMPANY_ASK_MERGER");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_MERGER, "ET_COMPANY_MERGER");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_COMPANY_BANKRUPT, "ET_COMPANY_BANKRUPT");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_CRASHED, "ET_VEHICLE_CRASHED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_LOST, "ET_VEHICLE_LOST");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_WAITING_IN_DEPOT, "ET_VEHICLE_WAITING_IN_DEPOT");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_VEHICLE_UNPROFITABLE, "ET_VEHICLE_UNPROFITABLE");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_INDUSTRY_OPEN, "ET_INDUSTRY_OPEN");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_INDUSTRY_CLOSE, "ET_INDUSTRY_CLOSE");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_ENGINE_AVAILABLE, "ET_ENGINE_AVAILABLE");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_STATION_FIRST_VEHICLE, "ET_STATION_FIRST_VEHICLE");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_DISASTER_ZEPPELINER_CRASHED, "ET_DISASTER_ZEPPELINER_CRASHED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_DISASTER_ZEPPELINER_CLEARED, "ET_DISASTER_ZEPPELINER_CLEARED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_TOWN_FOUNDED, "ET_TOWN_FOUNDED");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_AIRCRAFT_DEST_TOO_FAR, "ET_AIRCRAFT_DEST_TOO_FAR");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_ADMIN_PORT, "ET_ADMIN_PORT");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_WINDOW_WIDGET_CLICK, "ET_WINDOW_WIDGET_CLICK");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_GOAL_QUESTION_ANSWER, "ET_GOAL_QUESTION_ANSWER");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_EXCLUSIVE_TRANSPORT_RIGHTS, "ET_EXCLUSIVE_TRANSPORT_RIGHTS");
SQAIEvent.DefSQConst(engine, ScriptEvent::ET_ROAD_RECONSTRUCTION, "ET_ROAD_RECONSTRUCTION");
SQAIEvent.DefSQMethod(engine, &ScriptEvent::GetEventType, "GetEventType", 1, "x");
SQAIEvent.PostRegister(engine);
}
template <> const char *GetClassName<ScriptEventController, ST_AI>() { return "AIEventController"; }
void SQAIEventController_Register(Squirrel *engine)
{
DefSQClass<ScriptEventController, ST_AI> SQAIEventController("AIEventController");
SQAIEventController.PreRegister(engine);
SQAIEventController.AddConstructor<void (ScriptEventController::*)(), 1>(engine, "x");
SQAIEventController.DefSQStaticMethod(engine, &ScriptEventController::IsEventWaiting, "IsEventWaiting", 1, ".");
SQAIEventController.DefSQStaticMethod(engine, &ScriptEventController::GetNextEvent, "GetNextEvent", 1, ".");
SQAIEventController.PostRegister(engine);
}
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