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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_gamesettings.hpp.sq - annotation
r23371:9cd9ac4bfc93
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Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_gamesettings.hpp"
#include "../template/template_gamesettings.hpp.sq"
template <> const char *GetClassName<ScriptGameSettings, ST_AI>() { return "AIGameSettings"; }
void SQAIGameSettings_Register(Squirrel *engine)
{
DefSQClass<ScriptGameSettings, ST_AI> SQAIGameSettings("AIGameSettings");
SQAIGameSettings.PreRegister(engine);
SQAIGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x");
SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, "..");
SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, "..");
SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
SQAIGameSettings.PostRegister(engine);
}
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