Files
@ r23371:9cd9ac4bfc93
Branch filter:
Location: cpp/openttd-patchpack/source/src/script/api/script_story_page.hpp - annotation
r23371:9cd9ac4bfc93
9.3 KiB
text/x-c++hdr
Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 | r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r21219:7180bb39d4d9 r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r21071:8926f2d7104b r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r21071:8926f2d7104b r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r21071:8926f2d7104b r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r21215:9db6a30bdb18 r21215:9db6a30bdb18 r21215:9db6a30bdb18 r21215:9db6a30bdb18 r21215:9db6a30bdb18 r21215:9db6a30bdb18 r21215:9db6a30bdb18 r21218:8daf27729482 r21215:9db6a30bdb18 r21215:9db6a30bdb18 r21217:433ac9b65f88 r21217:433ac9b65f88 r21217:433ac9b65f88 r21217:433ac9b65f88 r21217:433ac9b65f88 r21217:433ac9b65f88 r21217:433ac9b65f88 r21217:433ac9b65f88 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21219:7180bb39d4d9 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21219:7180bb39d4d9 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21219:7180bb39d4d9 r21217:433ac9b65f88 r21217:433ac9b65f88 r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r20339:ff8e383cfb7d r21214:f65cf75d5291 r21214:f65cf75d5291 r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r21218:8daf27729482 r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d r20329:0b11d054e50d | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_story_page.hpp Everything to manipulate a story page. */
#ifndef SCRIPT_STORY_HPP
#define SCRIPT_STORY_HPP
#include "script_company.hpp"
#include "script_date.hpp"
#include "../../story_type.h"
#include "../../story_base.h"
/**
* Class that handles story page related functions.
*
* To create a page:
* 1. Create the page
* 2. Create page elements that will be appended to the page in the order which they are created.
*
* Pages can be either global or company specific. It is possible to mix, but the only mixed solution
* that will work is to have all global pages first. Once you create the first company specific page,
* it is not recommended to add additional global pages unless you clear up all pages first.
*
* Page elements are stacked vertically on a page. If goal elements are used, the element will
* become empty if the goal is removed while the page still exist. Instead of removing the goal,
* you can mark it as complete and the Story Book will show that the goal is completed.
*
* Mind that users might want to go back to old pages later on. Thus do not remove pages in
* the story book unless you really need to.
*
* @api game
*/
class ScriptStoryPage : public ScriptObject {
public:
/**
* The story page IDs.
*/
enum StoryPageID {
/* Note: these values represent part of the in-game StoryPageID enum */
STORY_PAGE_INVALID = ::INVALID_STORY_PAGE, ///< An invalid story page id.
};
/**
* The story page element IDs.
*/
enum StoryPageElementID {
/* Note: these values represent part of the in-game StoryPageElementID enum */
STORY_PAGE_ELEMENT_INVALID = ::INVALID_STORY_PAGE_ELEMENT, ///< An invalid story page element id.
};
/**
* Story page element types.
*/
enum StoryPageElementType {
SPET_TEXT = ::SPET_TEXT, ///< An element that displays a block of text.
SPET_LOCATION = ::SPET_LOCATION, ///< An element that displays a single line of text along with a button to view the referenced location.
SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
};
/**
* Check whether this is a valid story page ID.
* @param story_page_id The StoryPageID to check.
* @return True if and only if this story page is valid.
*/
static bool IsValidStoryPage(StoryPageID story_page_id);
/**
* Check whether this is a valid story page element ID.
* @param story_page_element_id The StoryPageElementID to check.
* @return True if and only if this story page element is valid.
*/
static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id);
/**
* Create a new story page.
* @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
* @param title Page title (can be either a raw string, a ScriptText object, or null).
* @return The new StoryPageID, or STORY_PAGE_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
*/
static StoryPageID New(ScriptCompany::CompanyID company, Text *title);
/**
* Create a new story page element.
* @param story_page_id The page id of the story page which the page element should be appended to.
* @param type Which page element type to create.
* @param reference A reference value to the object that is refered to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
* @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
* @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page).
* @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
* @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
* @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
* @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
*/
static StoryPageElementID NewElement(StoryPageID story_page_id, StoryPageElementType type, uint32 reference, Text *text);
/**
* Update the content of a page element
* @param story_page_element_id The page id of the story page which the page element should be appended to.
* @param reference A reference value to the object that is refered to by some page element types. See also NewElement.
* @param text The body text of page elements that allow custom text. See also NewElement.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page).
* @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != NULL && len(text) != 0).
* @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
* @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
* @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
*/
static bool UpdateElement(StoryPageElementID story_page_element_id, uint32 reference, Text *text);
/**
* Get story page sort value. Each page has a sort value that is internally assigned and used
* to sort the pages in the story book. OpenTTD maintains this number so that the sort order
* is perceived. This API exist only so that you can sort ScriptStoryPageList the same order
* as in GUI. You should not use this number for anything else.
* @param story_page_id The story page to get the sort value of.
* @return Page sort value.
*/
static uint32 GetPageSortValue(StoryPageID story_page_id);
/**
* Get story page element sort value. Each page element has a sort value that is internally
* assigned and used to sort the page elements within a page of the story book. OpenTTD
* maintains this number so that the sort order is perceived. This API exist only so that
* you can sort ScriptStoryPageList the same order as in GUI. You should not use this number
* for anything else.
* @param story_page_element_id The story page element to get the sort value of.
* @return Page element sort value.
*/
static uint32 GetPageElementSortValue(StoryPageElementID story_page_element_id);
/**
* Get the company which the page belongs to. If the page is global,
* ScriptCompany::COMPANY_INVALID is returned.
* @param story_page_id The story page to get the company for.
* @return owner company or ScriptCompany::COMPANY_INVALID
* @pre IsValidStoryPage(story_page_id).
*/
static ScriptCompany::CompanyID GetCompany(StoryPageID story_page_id);
/**
* Get the page date which is displayed at the top of each page.
* @param story_page_id The story page to get the date of.
* @return The date
* @pre IsValidStoryPage(story_page_id).
*/
static ScriptDate::Date GetDate(StoryPageID story_page_id);
/**
* Update date of a story page. The date is shown in the top left of the page
* @param story_page_id The story page to set the date for.
* @param date Date to display at the top of story page or ScriptDate::DATE_INVALID to disable showing date on this page. (also, @see ScriptDate)
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page_id).
*/
static bool SetDate(StoryPageID story_page_id, ScriptDate::Date date);
/**
* Update title of a story page. The title is shown in the page selector drop down.
* @param story_page_id The story page to update.
* @param title Page title (can be either a raw string, a ScriptText object, or null).
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page_id).
*/
static bool SetTitle(StoryPageID story_page_id, Text *title);
/**
* Opens the Story Book if not yet open and selects the given page.
* @param story_page_id The story page to update. If it is a global page, clients of all
* companies are affecetd. Otherwise only the clients of the company which the page belongs
* to are affected.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page_id).
*/
static bool Show(StoryPageID story_page_id);
/**
* Remove a story page and all the page elements
* associated with it.
* @param story_page_id The story page to remove.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPage(story_page_id).
*/
static bool Remove(StoryPageID story_page_id);
/**
* Removes a story page element.
* @param story_page_element_id The story page element to remove.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.
* @pre IsValidStoryPageElement(story_page_element_id).
*/
static bool RemoveElement(StoryPageElementID story_page_element_id);
};
#endif /* SCRIPT_STORY_HPP */
|