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Location: cpp/openttd-patchpack/source/src/spriteloader/grf.hpp - annotation
r8082:9d654f9b59ea
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(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r7570:d6777a99c723 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 | /* $Id$ */
/** @file grf.hpp */
#ifndef SPRITELOADER_GRF_HPP
#define SPRITELOADER_GRF_HPP
#include "spriteloader.hpp"
class SpriteLoaderGrf : public SpriteLoader {
public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint8 file_slot, uint32 file_pos);
};
#endif /* SPRITELOADER_GRF_HPP */
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