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Location: cpp/openttd-patchpack/source/src/yapf/yapf_node_road.hpp - annotation
r7643:9ec38df7caf3
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(svn r11174) -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
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/** @file yapf_node_road.hpp */
#ifndef YAPF_NODE_ROAD_HPP
#define YAPF_NODE_ROAD_HPP
/** Yapf Node for road YAPF */
template <class Tkey_>
struct CYapfRoadNodeT
: CYapfNodeT<Tkey_, CYapfRoadNodeT<Tkey_> >
{
typedef CYapfNodeT<Tkey_, CYapfRoadNodeT<Tkey_> > base;
TileIndex m_segment_last_tile;
Trackdir m_segment_last_td;
void Set(CYapfRoadNodeT* parent, TileIndex tile, Trackdir td, bool is_choice)
{
base::Set(parent, tile, td, is_choice);
m_segment_last_tile = tile;
m_segment_last_td = td;
}
};
// now define two major node types (that differ by key type)
typedef CYapfRoadNodeT<CYapfNodeKeyExitDir> CYapfRoadNodeExitDir;
typedef CYapfRoadNodeT<CYapfNodeKeyTrackDir> CYapfRoadNodeTrackDir;
// Default NodeList types
typedef CNodeList_HashTableT<CYapfRoadNodeExitDir , 8, 12> CRoadNodeListExitDir;
typedef CNodeList_HashTableT<CYapfRoadNodeTrackDir, 10, 14> CRoadNodeListTrackDir;
#endif /* YAPF_NODE_ROAD_HPP */
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