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Update: Prepare for 1.10.0-beta2 release
r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe r14954:41eb825176fe | openttd (1.0.0~rc3-2) unstable; urgency=low
The openttd package has been moved from contrib into main. Since the
OpenGFX free graphics set has been packaged for Debian, one can now run
OpenTTD without needing any of the resources from the original game
(though the original resources are still supported).
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Mar 2010 13:09:35 +0100
openttd (0.7.0-1) unstable; urgency=low
Handling of AI players has changed in 0.7.0. This package no longer
contains any AI players, so playing against the computer is not possible
out of the box any longer. However, you can easily download AI players
through the new "Content Downloading Service", after which playing with
computer players is possible.
Loading old savegames with computer players is supported (AI players will
be converted according to the current AI settings), but at this moment
there are no AIs that completely handle any existing infrastructure built
by the old AI, so starting a new game might be more fun (especially since
most of the new AIs are a lot less erratic).
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 13 Apr 2009 15:11:20 +0200
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