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Location: cpp/openttd-patchpack/source/src/table/opengl_shader.h - annotation
r24904:a4933cf752fa
2.6 KiB
text/x-c
Fix: Don't trash video buffer alpha in SSE3/4 blitters.
r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24892:4c0386d47172 r24892:4c0386d47172 r24891:054f68c6eab6 r24892:4c0386d47172 r24892:4c0386d47172 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24891:054f68c6eab6 r24892:4c0386d47172 r24891:054f68c6eab6 r24894:d604b22f3659 r24891:054f68c6eab6 r24891:054f68c6eab6 r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24893:65d3e836d20a r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 r24895:0ba728d1a5e0 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file opengl_shader.h OpenGL shader programs. */
/** Vertex shader that just passes colour and tex coords through. */
static const char *_vertex_shader_direct[] = {
"#version 110\n",
"attribute vec2 position, colour_uv;",
"varying vec2 colour_tex_uv;",
"void main() {",
" colour_tex_uv = colour_uv;",
" gl_Position = vec4(position, 0.0, 1.0);",
"}",
};
/** GLSL 1.50 vertex shader that just passes colour and tex coords through. */
static const char *_vertex_shader_direct_150[] = {
"#version 150\n",
"in vec2 position, colour_uv;",
"out vec2 colour_tex_uv;",
"void main() {",
" colour_tex_uv = colour_uv;",
" gl_Position = vec4(position, 0.0, 1.0);",
"}",
};
/** Fragment shader that reads the fragment colour from a 32bpp texture. */
static const char *_frag_shader_direct[] = {
"#version 110\n",
"uniform sampler2D colour_tex;",
"varying vec2 colour_tex_uv;",
"void main() {",
" gl_FragData[0] = texture2D(colour_tex, colour_tex_uv);",
"}",
};
/** GLSL 1.50 fragment shader that reads the fragment colour from a 32bpp texture. */
static const char *_frag_shader_direct_150[] = {
"#version 150\n",
"uniform sampler2D colour_tex;",
"in vec2 colour_tex_uv;",
"out vec4 colour;",
"void main() {",
" colour = texture(colour_tex, colour_tex_uv);",
"}",
};
/** Fragment shader that performs a palette lookup to read the colour from an 8bpp texture. */
static const char *_frag_shader_palette[] = {
"#version 110\n",
"uniform sampler2D colour_tex;",
"uniform sampler1D palette;",
"varying vec2 colour_tex_uv;",
"void main() {",
" float idx = texture2D(colour_tex, colour_tex_uv).r;",
" gl_FragData[0] = texture1D(palette, idx);",
"}",
};
/** GLSL 1.50 fragment shader that performs a palette lookup to read the colour from an 8bpp texture. */
static const char *_frag_shader_palette_150[] = {
"#version 150\n",
"uniform sampler2D colour_tex;",
"uniform sampler1D palette;",
"in vec2 colour_tex_uv;",
"out vec4 colour;",
"void main() {",
" float idx = texture(colour_tex, colour_tex_uv).r;",
" colour = texture(palette, idx);",
"}",
};
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