Files @ r15577:a61e44bed2f3
Branch filter:

Location: cpp/openttd-patchpack/source/src/ai/api/ai_tunnel.cpp - annotation

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r14992:2648a73e4ab8
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r11848:b4b8c207e5db
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10768:5cefaf608914
r10768:5cefaf608914
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10768:5cefaf608914
r15012:f19fe03ea1c7
r11849:e2bd97780f4e
r10696:8dfe83e30d01
r15012:f19fe03ea1c7
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10768:5cefaf608914
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11849:e2bd97780f4e
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11426:1e05bf384bc9
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11849:e2bd97780f4e
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r11426:1e05bf384bc9
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
r10696:8dfe83e30d01
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_tunnel.cpp Implementation of AITunnel. */

#include "ai_tunnel.hpp"
#include "ai_rail.hpp"
#include "../ai_instance.hpp"
#include "../../tunnel_map.h"
#include "../../command_func.h"

/* static */ bool AITunnel::IsTunnelTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	return ::IsTunnelTile(tile);
}

/* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile)
{
	if (!::IsValidTile(tile)) return INVALID_TILE;

	/* If it's a tunnel already, take the easy way out! */
	if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile);

	uint start_z;
	Slope start_tileh = ::GetTileSlope(tile, &start_z);
	DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh);
	if (direction == INVALID_DIAGDIR) return INVALID_TILE;

	TileIndexDiff delta = ::TileOffsByDiagDir(direction);
	uint end_z;
	do {
		tile += delta;
		if (!::IsValidTile(tile)) return INVALID_TILE;

		::GetTileSlope(tile, &end_z);
	} while (start_z != end_z);

	return tile;
}

static void _DoCommandReturnBuildTunnel2(class AIInstance *instance)
{
	if (!AITunnel::_BuildTunnelRoad2()) {
		AIInstance::DoCommandReturn(instance);
		return;
	}

	/* This can never happen, as in test-mode this callback is never executed,
	 *  and in execute-mode, the other callback is called. */
	NOT_REACHED();
}

static void _DoCommandReturnBuildTunnel1(class AIInstance *instance)
{
	if (!AITunnel::_BuildTunnelRoad1()) {
		AIInstance::DoCommandReturn(instance);
		return;
	}

	/* This can never happen, as in test-mode this callback is never executed,
	 *  and in execute-mode, the other callback is called. */
	NOT_REACHED();
}

/* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start)
{
	EnforcePrecondition(false, ::IsValidTile(start));
	EnforcePrecondition(false, vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_ROAD);
	EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType()));

	uint type = 0;
	if (vehicle_type == AIVehicle::VT_ROAD) {
		type |= (TRANSPORT_ROAD << 8);
		type |= ::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType());
	} else {
		type |= (TRANSPORT_RAIL << 8);
		type |= AIRail::GetCurrentRailType();
	}

	/* For rail we do nothing special */
	if (vehicle_type == AIVehicle::VT_RAIL) {
		return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL);
	}

	AIObject::SetCallbackVariable(0, start);
	return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &_DoCommandReturnBuildTunnel1);
}

/* static */ bool AITunnel::_BuildTunnelRoad1()
{
	/* Build the piece of road on the 'start' side of the tunnel */
	TileIndex end = AIObject::GetCallbackVariable(0);
	TileIndex start = AITunnel::GetOtherTunnelEnd(end);

	DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
	DiagDirection dir_2 = ::ReverseDiagDir(dir_1);

	return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &_DoCommandReturnBuildTunnel2);
}

/* static */ bool AITunnel::_BuildTunnelRoad2()
{
	/* Build the piece of road on the 'end' side of the tunnel */
	TileIndex end = AIObject::GetCallbackVariable(0);
	TileIndex start = AITunnel::GetOtherTunnelEnd(end);

	DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
	DiagDirection dir_2 = ::ReverseDiagDir(dir_1);

	return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
}

/* static */ bool AITunnel::RemoveTunnel(TileIndex tile)
{
	EnforcePrecondition(false, IsTunnelTile(tile));

	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}