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Location: cpp/openttd-patchpack/source/src/cheat_type.h - annotation
r15577:a61e44bed2f3
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(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r10207:a1fc2f2a33db r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 r8965:16f6e5e9ed36 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cheat_type.h Types related to cheating. */
#ifndef CHEAT_TYPE_H
#define CHEAT_TYPE_H
/**
* Info about each of the cheats.
*/
struct Cheat {
bool been_used; ///< has this cheat been used before?
bool value; ///< tells if the bool cheat is active or not
};
/**
* WARNING! Do _not_ remove entries in Cheats struct or change the order
* of the existing ones! Would break downward compatibility.
* Only add new entries at the end of the struct!
*/
struct Cheats {
Cheat magic_bulldozer; ///< dynamite industries, unmovables
Cheat switch_company; ///< change to another company
Cheat money; ///< get rich or poor
Cheat crossing_tunnels; ///< allow tunnels that cross each other
Cheat build_in_pause; ///< build while in pause mode
Cheat no_jetcrash; ///< no jet will crash on small airports anymore
Cheat switch_climate; ///< change the climate of the map
Cheat change_date; ///< changes date ingame
Cheat setup_prod; ///< setup raw-material production in game
Cheat dummy; ///< empty cheat (enable running el-engines on normal rail)
};
extern Cheats _cheats;
#endif /* CHEAT_TYPE_H */
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