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Location: cpp/openttd-patchpack/source/src/music/win32_m.h - annotation
r15577:a61e44bed2f3
1.4 KiB
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(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file win32_m.h Base for Windows music playback. */
#ifndef MUSIC_WIN32_H
#define MUSIC_WIN32_H
#include "music_driver.hpp"
class MusicDriver_Win32: public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void PlaySong(const char *filename);
/* virtual */ void StopSong();
/* virtual */ bool IsSongPlaying();
/* virtual */ void SetVolume(byte vol);
/* virtual */ const char *GetName() const { return "win32"; }
};
class FMusicDriver_Win32: public MusicDriverFactory<FMusicDriver_Win32> {
public:
static const int priority = 10;
/* virtual */ const char *GetName() { return "win32"; }
/* virtual */ const char *GetDescription() { return "Win32 Music Driver"; }
/* virtual */ Driver *CreateInstance() { return new MusicDriver_Win32(); }
};
#endif /* MUSIC_WIN32_H */
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