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Location: cpp/openttd-patchpack/source/src/signs_base.h - annotation
r17613:a9b2554a5d79
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(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file signs_base.h Base class for signs. */
#ifndef SIGNS_BASE_H
#define SIGNS_BASE_H
#include "signs_type.h"
#include "viewport_type.h"
#include "core/pool_type.hpp"
#include "company_type.h"
typedef Pool<Sign, SignID, 16, 64000> SignPool;
extern SignPool _sign_pool;
struct Sign : SignPool::PoolItem<&_sign_pool> {
char *name;
ViewportSign sign;
int32 x;
int32 y;
byte z;
OwnerByte owner; // placed by this company. Anyone can delete them though. OWNER_NONE for gray signs from old games.
Sign(Owner owner = INVALID_OWNER);
~Sign();
void UpdateVirtCoord();
};
#define FOR_ALL_SIGNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Sign, sign_index, var, start)
#define FOR_ALL_SIGNS(var) FOR_ALL_SIGNS_FROM(var, 0)
#endif /* SIGNS_BASE_H */
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