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Location: cpp/openttd-patchpack/source/src/sound/sdl_s.c - annotation
r5520:aa1247f0561e
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(svn r7823) -Fix (r7384 / r7368 / r3757 / r7388): News windows could still cause crashes because
DeleteVehicleNews shuffles around _news_items which can wreak havoc with the NewsItem*
of a currently open news window. While here also correctly update _current_news and
_forced_news for the same reasons. Should really work now.
DeleteVehicleNews shuffles around _news_items which can wreak havoc with the NewsItem*
of a currently open news window. While here also correctly update _current_news and
_forced_news for the same reasons. Should really work now.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
#include "../stdafx.h"
#ifdef WITH_SDL
#include "../openttd.h"
#include "../driver.h"
#include "../mixer.h"
#include "../sdl.h"
#include "sdl_s.h"
#include <SDL.h>
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
{
MxMixSamples(stream, len / 4);
}
static const char *SdlSoundStart(const char * const *parm)
{
SDL_AudioSpec spec;
const char *s = SdlOpen(SDL_INIT_AUDIO);
if (s != NULL) return s;
spec.freq = GetDriverParamInt(parm, "hz", 11025);
spec.format = AUDIO_S16SYS;
spec.channels = 2;
spec.samples = 512;
spec.callback = fill_sound_buffer;
SDL_CALL SDL_OpenAudio(&spec, &spec);
SDL_CALL SDL_PauseAudio(0);
return NULL;
}
static void SdlSoundStop(void)
{
SDL_CALL SDL_CloseAudio();
SdlClose(SDL_INIT_AUDIO);
}
const HalSoundDriver _sdl_sound_driver = {
SdlSoundStart,
SdlSoundStop,
};
#endif
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