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Location: cpp/openttd-patchpack/source/src/ai/api/ai_execmode.hpp - annotation
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(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
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/** @file ai_execmode.hpp Switch the AI to Execute Mode. */
#ifndef AI_EXECMODE_HPP
#define AI_EXECMODE_HPP
#include "ai_object.hpp"
/**
* Class to switch current mode to Execute Mode.
* If you create an instance of this class, the mode will be switched to
* Execute. The original mode is stored and recovered from when ever the
* instance is destroyed.
* In Execute mode all commands you do are executed for real.
*/
class AIExecMode : public AIObject {
public:
static const char *GetClassName() { return "AIExecMode"; }
private:
AIModeProc *last_mode;
AIObject *last_instance;
protected:
/**
* The callback proc for Execute mode.
*/
static bool ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs);
public:
/**
* Creating instance of this class switches the build mode to Execute.
* @note When the instance is destroyed, he restores the mode that was
* current when the instance was created!
*/
AIExecMode();
/**
* Destroying this instance reset the building mode to the mode it was
* in when the instance was created.
*/
~AIExecMode();
};
#endif /* AI_EXECMODE_HPP */
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