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Location: cpp/openttd-patchpack/source/src/industry_type.h - annotation
r13962:aec40147ce1d
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(svn r18510) -Codechange: some further cleanups of the Windows installer; it didn't always remove all the files it installed and the downloaded free graphics/sounds are now fully extracted instead of dumped as tar in the data directory. This should make reading the readme for them quite a bit easier.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry_type.h Types related to the industry. */
#ifndef INDUSTRY_TYPE_H
#define INDUSTRY_TYPE_H
typedef uint16 IndustryID;
typedef uint16 IndustryGfx;
typedef uint8 IndustryType;
struct Industry;
struct IndustrySpec;
struct IndustryTileSpec;
static const IndustryID INVALID_INDUSTRY = 0xFFFF;
enum {
NEW_INDUSTRYOFFSET = 37, ///< original number of industries
NUM_INDUSTRYTYPES = 64, ///< total number of industries, new and old
INDUSTRYTILE_NOANIM = 0xFF, ///< flag to mark industry tiles as having no animation
NEW_INDUSTRYTILEOFFSET = 175, ///< original number of tiles
INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES, ///< one above amount is considered invalid
NUM_INDUSTRYTILES = 512, ///< total number of industry tiles, new and old
INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES, ///< one above amount is considered invalid
INDUSTRY_COMPLETED = 3, ///< final stage of industry construction.
};
#endif /* INDUSTRY_TYPE_H */
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