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Location: cpp/openttd-patchpack/source/clear.h - annotation
r3016:b28a60dfd364
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(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2955:af9992213b85 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2979:d7600d949c77 r2955:af9992213b85 | /* $Id$ */
#ifndef CLEAR_H
#define CLEAR_H
#include "macros.h"
/* ground type, m5 bits 2...4
* valid densities (bits 0...1) in comments after the enum
*/
typedef enum ClearGround {
CL_GRASS = 0, // 0-3
CL_ROUGH = 1, // 3
CL_ROCKS = 2, // 3
CL_FIELDS = 3, // 3
CL_SNOW = 4, // 0-3
CL_DESERT = 5 // 1,3
} ClearGround;
static inline ClearGround GetClearGround(TileIndex t) { return GB(_m[t].m5, 2, 3); }
static inline bool IsClearGround(TileIndex t, ClearGround ct) { return GetClearGround(t) == ct; }
static inline void AddClearDensity(TileIndex t, int d) { _m[t].m5 += d; }
static inline uint GetClearDensity(TileIndex t) { return GB(_m[t].m5, 0, 2); }
static inline void AddClearCounter(TileIndex t, int c) { _m[t].m5 += c << 5; }
static inline uint GetClearCounter(TileIndex t) { return GB(_m[t].m5, 5, 3); }
static inline void SetClearCounter(TileIndex t, uint c) { SB(_m[t].m5, 5, 3, c); }
/* Sets type and density in one go, also sets the counter to 0 */
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
_m[t].m5 = 0 << 5 | type << 2 | density;
}
static inline uint GetFieldType(TileIndex t) { return GB(_m[t].m3, 0, 4); }
static inline void SetFieldType(TileIndex t, uint f) { SB(_m[t].m3, 0, 4, f); }
/* Is used by tree tiles, too */
static inline uint GetFenceSE(TileIndex t) { return GB(_m[t].m4, 2, 3); }
static inline void SetFenceSE(TileIndex t, uint h) { SB(_m[t].m4, 2, 3, h); }
static inline uint GetFenceSW(TileIndex t) { return GB(_m[t].m4, 5, 3); }
static inline void SetFenceSW(TileIndex t, uint h) { SB(_m[t].m4, 5, 3, h); }
#endif
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