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Location: cpp/openttd-patchpack/source/music/qtmidi.c - annotation
r3016:b28a60dfd364
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(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
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* qtmidi.c - MIDI Player for OpenTTD using QuickTime (MacOS X).
*/
/**
* @file qtmidi.c
* @brief MIDI music player for MacOS X using QuickTime.
*
* This music player should work in all MacOS X releases starting from 10.0,
* as QuickTime is an integral part of the system since the old days of the
* Motorola 68k-based Macintoshes. The only extra dependency apart from
* QuickTime itself is Carbon, which is included since 10.0 as well.
*
* QuickTime gets fooled with the MIDI files from Transport Tycoon Deluxe
* because of the @c .gm suffix. To force QuickTime to load the MIDI files
* without the need of dealing with the individual QuickTime components
* needed to play music (data source, MIDI parser, note allocators,
* synthesizers and the like) some Carbon functions are used to set the file
* type as seen by QuickTime, using @c FSpSetFInfo() (which modifies the
* file's resource fork).
*/
/*
* OpenTTD includes.
*/
#define WindowClass OSX_WindowClass
#include <QuickTime/QuickTime.h>
#undef WindowClass
#include "../stdafx.h"
#include "../openttd.h"
#include "qtmidi.h"
/*
* System includes. We need to workaround with some defines because there's
* stuff already defined in QuickTime headers.
*/
#define OTTD_Random OSX_OTTD_Random
#undef OTTD_Random
#undef WindowClass
#undef SL_ERROR
#undef bool
#include <assert.h>
#include <unistd.h>
#include <fcntl.h>
// we need to include debug.h after CoreServices because defining DEBUG will break CoreServices in OSX 10.2
#include "../debug.h"
enum {
midiType = 'Midi' /**< OSType code for MIDI songs. */
};
/**
* Converts a Unix-like pathname to a @c FSSpec structure which may be
* used with functions from several MacOS X frameworks (Carbon, QuickTime,
* etc). The pointed file or directory must exist.
*
* @param *path A string containing a Unix-like path.
* @param *spec Pointer to a @c FSSpec structure where the result will be
* stored.
* @return Wether the conversion was successful.
*/
static bool PathToFSSpec(const char *path, FSSpec *spec)
{
FSRef ref;
assert(spec);
assert(path);
if (noErr != FSPathMakeRef((UInt8*) path, &ref, NULL))
return false;
return (noErr ==
FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, spec, NULL));
}
/**
* Sets the @c OSType of a given file to @c 'Midi', but only if it's not
* already set.
*
* @param *spec A @c FSSpec structure referencing a file.
*/
static void SetMIDITypeIfNeeded(const FSSpec *spec)
{
FInfo info;
assert(spec);
if (noErr != FSpGetFInfo(spec, &info)) return;
/* Set file type to 'Midi' if the file is _not_ an alias. */
if ((info.fdType != midiType) && !(info.fdFlags & kIsAlias)) {
info.fdType = midiType;
FSpSetFInfo(spec, &info);
DEBUG(driver, 3) ("qtmidi: changed filetype to 'Midi'");
}
}
/**
* Loads a MIDI file and returns it as a QuickTime Movie structure.
*
* @param *path String with the path of an existing MIDI file.
* @param *moov Pointer to a @c Movie where the result will be stored.
* @return Wether the file was loaded and the @c Movie successfully created.
*/
static bool LoadMovieForMIDIFile(const char *path, Movie *moov)
{
int fd;
int ret;
char magic[4];
FSSpec fsspec;
short refnum = 0;
short resid = 0;
assert(path);
assert(moov);
DEBUG(driver, 2) ("qtmidi: begin loading '%s'...", path);
/*
* XXX Manual check for MIDI header ('MThd'), as I don't know how to make
* QuickTime load MIDI files without a .mid suffix without knowing it's
* a MIDI file and setting the OSType of the file to the 'Midi' value.
* Perhahaps ugly, but it seems that it does the Right Thing(tm).
*/
if ((fd = open(path, O_RDONLY, 0)) == -1)
return false;
ret = read(fd, magic, 4);
close(fd);
if (ret < 4) return false;
DEBUG(driver, 3) ("qtmidi: header is '%c%c%c%c'",
magic[0], magic[1], magic[2], magic[3]);
if (magic[0] != 'M' || magic[1] != 'T' || magic[2] != 'h' || magic[3] != 'd')
return false;
if (!PathToFSSpec(path, &fsspec))
return false;
SetMIDITypeIfNeeded(&fsspec);
if (noErr != OpenMovieFile(&fsspec, &refnum, fsRdPerm))
return false;
DEBUG(driver, 1) ("qtmidi: '%s' successfully opened", path);
if (noErr != NewMovieFromFile(moov, refnum, &resid, NULL,
newMovieActive | newMovieDontAskUnresolvedDataRefs, NULL))
{
CloseMovieFile(refnum);
return false;
}
DEBUG(driver, 2) ("qtmidi: movie container created");
CloseMovieFile(refnum);
return true;
}
/**
* Flag which has the @c true value when QuickTime is available and
* initialized.
*/
static bool _quicktime_started = false;
/**
* Initialize QuickTime if needed. This function sets the
* #_quicktime_started flag to @c true if QuickTime is present in the system
* and it was initialized properly.
*/
static void InitQuickTimeIfNeeded(void)
{
OSStatus dummy;
if (_quicktime_started) return;
DEBUG(driver, 2) ("qtmidi: trying to initialize Quicktime");
/* Be polite: check wether QuickTime is available and initialize it. */
_quicktime_started =
(noErr == Gestalt(gestaltQuickTime, &dummy)) &&
(noErr == EnterMovies());
DEBUG(driver, 1) ("qtmidi: Quicktime was %s initialized",
_quicktime_started ? "successfully" : "NOT");
}
/** Possible states of the QuickTime music driver. */
enum
{
QT_STATE_IDLE, /**< No file loaded. */
QT_STATE_PLAY, /**< File loaded, playing. */
QT_STATE_STOP, /**< File loaded, stopped. */
};
static Movie _quicktime_movie; /**< Current QuickTime @c Movie. */
static byte _quicktime_volume = 127; /**< Current volume. */
static int _quicktime_state = QT_STATE_IDLE; /**< Current player state. */
/**
* Maps OpenTTD volume to QuickTime notion of volume.
*/
#define VOLUME ((short)((0x00FF & _quicktime_volume) << 1))
static void StopSong(void);
/**
* Initialized the MIDI player, including QuickTime initialization.
*
* @todo Give better error messages by inspecting error codes returned by
* @c Gestalt() and @c EnterMovies(). Needs changes in
* #InitQuickTimeIfNeeded.
*/
static const char* StartDriver(const char * const *parm)
{
InitQuickTimeIfNeeded();
return (_quicktime_started) ? NULL : "can't initialize QuickTime";
}
/**
* Checks wether the player is active.
*
* This function is called at regular intervals from OpenTTD's main loop, so
* we call @c MoviesTask() from here to let QuickTime do its work.
*/
static bool SongIsPlaying(void)
{
if (!_quicktime_started) return true;
switch (_quicktime_state) {
case QT_STATE_IDLE:
case QT_STATE_STOP:
/* Do nothing. */
break;
case QT_STATE_PLAY:
MoviesTask(_quicktime_movie, 0);
/* Check wether movie ended. */
if (IsMovieDone(_quicktime_movie) ||
(GetMovieTime(_quicktime_movie, NULL) >=
GetMovieDuration(_quicktime_movie)))
_quicktime_state = QT_STATE_STOP;
}
return (_quicktime_state == QT_STATE_PLAY);
}
/**
* Stops the MIDI player.
*
* Stops playing and frees any used resources before returning. As it
* deinitilizes QuickTime, the #_quicktime_started flag is set to @c false.
*/
static void StopDriver(void)
{
if (!_quicktime_started) return;
DEBUG(driver, 2) ("qtmidi: trying to stop driver...");
switch (_quicktime_state) {
case QT_STATE_IDLE:
DEBUG(driver, 3) ("qtmidi: nothing to do (already idle)");
/* Do nothing. */
break;
case QT_STATE_PLAY:
StopSong();
case QT_STATE_STOP:
DisposeMovie(_quicktime_movie);
}
ExitMovies();
_quicktime_started = false;
DEBUG(driver, 1) ("qtmidi: driver successfully stopped");
}
/**
* Starts playing a new song.
*
* @param filename Path to a MIDI file.
*/
static void PlaySong(const char *filename)
{
if (!_quicktime_started) return;
DEBUG(driver, 3) ("qtmidi: request playing of '%s'n", filename);
switch (_quicktime_state) {
case QT_STATE_PLAY:
StopSong();
DEBUG(driver, 2) ("qtmidi: previous tune stopped");
/* XXX Fall-through -- no break needed. */
case QT_STATE_STOP:
DisposeMovie(_quicktime_movie);
DEBUG(driver, 2) ("qtmidi: previous tune disposed");
_quicktime_state = QT_STATE_IDLE;
/* XXX Fall-through -- no break needed. */
case QT_STATE_IDLE:
LoadMovieForMIDIFile(filename, &_quicktime_movie);
SetMovieVolume(_quicktime_movie, VOLUME);
StartMovie(_quicktime_movie);
_quicktime_state = QT_STATE_PLAY;
}
DEBUG(driver, 1) ("qtmidi: playing '%s'", filename);
}
/**
* Stops playing the current song, if the player is active.
*/
static void StopSong(void)
{
if (!_quicktime_started) return;
switch (_quicktime_state) {
case QT_STATE_IDLE:
/* XXX Fall-through -- no break needed. */
case QT_STATE_STOP:
DEBUG(driver, 2) ("qtmidi: stop requested, but already idle");
/* Do nothing. */
break;
case QT_STATE_PLAY:
StopMovie(_quicktime_movie);
_quicktime_state = QT_STATE_STOP;
DEBUG(driver, 1) ("qtmidi: player stopped");
}
}
/**
* Changes the playing volume of the MIDI player.
*
* As QuickTime controls volume in a per-movie basis, the desired volume is
* stored in #_quicktime_volume, and the volume is set here using the
* #VOLUME macro, @b and when loading new song in #PlaySong.
*
* @param vol The desired volume, range of the value is @c 0-127
*/
static void SetVolume(byte vol)
{
if (!_quicktime_started) return;
_quicktime_volume = vol;
DEBUG(driver, 3) ("qtmidi: set volume to %u (%hi)", vol, VOLUME);
switch (_quicktime_state) {
case QT_STATE_IDLE:
/* Do nothing. */
break;
case QT_STATE_PLAY:
case QT_STATE_STOP:
SetMovieVolume(_quicktime_movie, VOLUME);
}
}
/**
* Table of callbacks that implement the QuickTime MIDI player.
*/
const HalMusicDriver _qtime_music_driver = {
StartDriver,
StopDriver,
PlaySong,
StopSong,
SongIsPlaying,
SetVolume,
};
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