Files
@ r15558:b6d5378780b0
Branch filter:
Location: cpp/openttd-patchpack/source/src/spriteloader/png.hpp - annotation
r15558:b6d5378780b0
1.0 KiB
text/x-c++hdr
(svn r20228) -Update from WebTranslator v3.0:
basque - 10 changes by Thadah
dutch - 9 changes by habell
finnish - 5 changes by jpx_
french - 5 changes by glx
german - 3 changes by planetmaker
italian - 9 changes by lorenzodv
portuguese - 8 changes by SupSuper
spanish - 9 changes by Terkhen
ukrainian - 9 changes by Fixer
basque - 10 changes by Thadah
dutch - 9 changes by habell
finnish - 5 changes by jpx_
french - 5 changes by glx
german - 3 changes by planetmaker
italian - 9 changes by lorenzodv
portuguese - 8 changes by SupSuper
spanish - 9 changes by Terkhen
ukrainian - 9 changes by Fixer
r6896:34553e48985a r6896:34553e48985a r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a r10056:7a18efcd8edb r6896:34553e48985a r6896:34553e48985a r6896:34553e48985a | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file png.hpp Base for reading files from PNG. */
#ifndef SPRITELOADER_PNG_HPP
#define SPRITELOADER_PNG_HPP
#include "spriteloader.hpp"
class SpriteLoaderPNG : public SpriteLoader {
public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
};
#endif /* SPRITELOADER_PNG_HPP */
|