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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim.hpp - annotation
r9583:b6e25a00b908
1.8 KiB
text/x-c++hdr
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r6971:b3bdb012053e r6971:b3bdb012053e r9111:983de9c5a848 r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r7553:1f8dacb4cfbd r6971:b3bdb012053e r6971:b3bdb012053e r7553:1f8dacb4cfbd r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6985:c27a9a2405aa r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6985:c27a9a2405aa r6985:c27a9a2405aa r6971:b3bdb012053e r6988:8026972849a3 r6971:b3bdb012053e r6971:b3bdb012053e r6989:10bbdd3aad14 r6989:10bbdd3aad14 r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e r6971:b3bdb012053e | /* $Id$ */
/** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */
#ifndef BLITTER_32BPP_ANIM_HPP
#define BLITTER_32BPP_ANIM_HPP
#include "32bpp_optimized.hpp"
#include "factory.hpp"
class Blitter_32bppAnim : public Blitter_32bppOptimized {
private:
uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
int anim_buf_width;
int anim_buf_height;
public:
Blitter_32bppAnim() :
anim_buf(NULL),
anim_buf_width(0),
anim_buf_height(0)
{}
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
/* virtual */ const char *GetName() { return "32bpp-anim"; }
};
class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
public:
/* virtual */ const char *GetName() { return "32bpp-anim"; }
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
};
#endif /* BLITTER_32BPP_ANIM_HPP */
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