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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_debug.hpp - annotation
r9583:b6e25a00b908
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(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9111:983de9c5a848 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6937:bea726150bf3 r6937:bea726150bf3 r6852:5b6b567a9e32 r6937:bea726150bf3 r6852:5b6b567a9e32 r6878:61440e99046f r6878:61440e99046f r6989:10bbdd3aad14 r6989:10bbdd3aad14 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 | /* $Id$ */
/** @file 8bpp_debug.hpp A 8 bpp blitter that uses random colours to show the drawn sprites. */
#ifndef BLITTER_8BPP_DEBUG_HPP
#define BLITTER_8BPP_DEBUG_HPP
#include "8bpp_base.hpp"
#include "factory.hpp"
class Blitter_8bppDebug : public Blitter_8bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "8bpp-debug"; }
};
class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
public:
/* virtual */ const char *GetName() { return "8bpp-debug"; }
/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
};
#endif /* BLITTER_8BPP_DEBUG_HPP */
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