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Location: cpp/openttd-patchpack/source/src/depot_base.h - annotation
r9583:b6e25a00b908
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(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r8962:cfbdc736c8db r8962:cfbdc736c8db r9111:983de9c5a848 r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db r8962:cfbdc736c8db | /* $Id$ */
/** @file depot_base.h Base for all depots (except hangars) */
#ifndef DEPOT_BASE_H
#define DEPOT_BASE_H
#include "tile_type.h"
#include "depot_type.h"
#include "oldpool.h"
#include "town_type.h"
DECLARE_OLD_POOL(Depot, Depot, 3, 8000)
struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
TileIndex xy;
TownID town_index;
Depot(TileIndex xy = 0) : xy(xy) {}
~Depot();
inline bool IsValid() const { return this->xy != 0; }
};
static inline bool IsValidDepotID(DepotID index)
{
return index < GetDepotPoolSize() && GetDepot(index)->IsValid();
}
Depot *GetDepotByTile(TileIndex tile);
#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (d->IsValid())
#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
#endif /* DEPOT_BASE_H */
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