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Location: cpp/openttd-patchpack/source/src/engine_func.h - annotation
r9583:b6e25a00b908
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(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r8786:f24a6d1fba34 r8786:f24a6d1fba34 r9111:983de9c5a848 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r9070:e059c65164f3 r9070:e059c65164f3 r9070:e059c65164f3 r9070:e059c65164f3 r9070:e059c65164f3 r9070:e059c65164f3 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r8786:f24a6d1fba34 r9211:ed60710b275b r8786:f24a6d1fba34 r8786:f24a6d1fba34 | /* $Id$ */
/** @file engine_func.h Functions related to engines. */
#ifndef ENGINE_H
#define ENGINE_H
#include "engine_type.h"
void SetupEngines();
void StartupEngines();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
/* Original engine data counts and offsets */
extern const uint8 _engine_counts[4];
extern const uint8 _engine_offsets[4];
void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
void LoadCustomEngineNames();
void DeleteCustomEngineNames();
bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
CargoID GetEngineCargoType(EngineID engine);
void SetCachedEngineCounts();
#endif /* ENGINE_H */
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