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Location: cpp/openttd-patchpack/source/src/spriteloader/grf.hpp - annotation
r9583:b6e25a00b908
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(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9111:983de9c5a848 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r9390:aab57f0a7820 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 | /* $Id$ */
/** @file grf.hpp Base for reading sprites from (New)GRFs. */
#ifndef SPRITELOADER_GRF_HPP
#define SPRITELOADER_GRF_HPP
#include "spriteloader.hpp"
class SpriteLoaderGrf : public SpriteLoader {
public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos);
};
#endif /* SPRITELOADER_GRF_HPP */
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