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Location: cpp/openttd-patchpack/source/src/group.h - annotation
r8781:bd977c904a17
2.4 KiB
text/x-c
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r8770:06d779b8eed1 r6643:fa000ce7441e r8254:b96be9ebfc6e r8254:b96be9ebfc6e r8254:b96be9ebfc6e r6643:fa000ce7441e r7382:750cdd87ddef r7382:750cdd87ddef r7382:750cdd87ddef r8258:08100da56269 r6643:fa000ce7441e r6643:fa000ce7441e r8660:013aa7edf0e4 r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r7382:750cdd87ddef r8253:2016acbc61ce r7382:750cdd87ddef r7382:750cdd87ddef r7382:750cdd87ddef r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r7382:750cdd87ddef r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r6643:fa000ce7441e r6643:fa000ce7441e r7382:750cdd87ddef r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r7258:6dd7a1782071 r8237:d8e599249043 r7258:6dd7a1782071 r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r6643:fa000ce7441e r8237:d8e599249043 r6643:fa000ce7441e r6643:fa000ce7441e | /* $Id$ */
/** @file group.h */
#ifndef GROUP_H
#define GROUP_H
#include "group_type.h"
#include "oldpool.h"
#include "player_type.h"
#include "vehicle_type.h"
#include "engine.h"
DECLARE_OLD_POOL(Group, Group, 5, 2047)
struct Group : PoolItem<Group, GroupID, &_Group_pool> {
char *name; ///< Group Name
uint16 num_vehicle; ///< Number of vehicles wich belong to the group
PlayerByte owner; ///< Group Owner
VehicleTypeByte vehicle_type; ///< Vehicle type of the group
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
Group(PlayerID owner = INVALID_PLAYER);
virtual ~Group();
bool IsValid() const;
};
static inline bool IsValidGroupID(GroupID index)
{
return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
}
static inline bool IsDefaultGroupID(GroupID index)
{
return index == DEFAULT_GROUP;
}
/**
* Checks if a GroupID stands for all vehicles of a player
* @param id_g The GroupID to check
* @return true is id_g is identical to ALL_GROUP
*/
static inline bool IsAllGroupID(GroupID id_g)
{
return id_g == ALL_GROUP;
}
#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)
/**
* Get the current size of the GroupPool
*/
static inline uint GetGroupArraySize(void)
{
const Group *g;
uint num = 0;
FOR_ALL_GROUPS(g) num++;
return num;
}
/**
* Get the number of engines with EngineID id_e in the group with GroupID
* id_g
* @param id_g The GroupID of the group used
* @param id_e The EngineID of the engine to count
* @return The number of engines with EngineID id_e in the group
*/
uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e);
static inline void IncreaseGroupNumVehicle(GroupID id_g)
{
if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++;
}
static inline void DecreaseGroupNumVehicle(GroupID id_g)
{
if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--;
}
void InitializeGroup();
void SetTrainGroupID(Vehicle *v, GroupID grp);
void UpdateTrainGroupID(Vehicle *v);
void RemoveVehicleFromGroup(const Vehicle *v);
void RemoveAllGroupsForPlayer(const PlayerID p);
#endif /* GROUP_H */
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