Files @ r8781:bd977c904a17
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Location: cpp/openttd-patchpack/source/src/spriteloader/spriteloader.hpp - annotation

bjarni
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
/* $Id$ */

/** @file spriteloader.hpp */

#ifndef SPRITELOADER_HPP
#define SPRITELOADER_HPP

class SpriteLoader {
public:
	struct CommonPixel {
		uint8 r;  ///< Red-channel
		uint8 g;  ///< Green-channel
		uint8 b;  ///< Blue-channel
		uint8 a;  ///< Alpha-channel
		uint8 m;  ///< Remap-channel
	};

	struct Sprite {
		uint16 height;                   ///< Height of the sprite
		uint16 width;                    ///< Width of the sprite
		int16 x_offs;                    ///< The x-offset of where the sprite will be drawn
		int16 y_offs;                    ///< The y-offset of where the sprite will be drawn
		SpriteLoader::CommonPixel *data; ///< The sprite itself
	};

	/**
	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
	 */
	virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, uint32 file_pos) = 0;

	virtual ~SpriteLoader() { }
};

#endif /* SPRITELOADER_HPP */