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Location: cpp/openttd-patchpack/source/src/tile_type.h - annotation
r8781:bd977c904a17
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(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8108:1d5bdeea7e20 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8450:2a49877e9e0c r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8450:2a49877e9e0c r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8108:1d5bdeea7e20 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8138:f851b4cbdad1 r8108:1d5bdeea7e20 | /* $Id$ */
/** @file tile_type.h Types related to tiles. */
#ifndef TILE_TYPE_H
#define TILE_TYPE_H
#include "core/enum_type.hpp"
enum {
TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size
TILE_PIXELS = 32, ///< a tile is 32x32 pixels
TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
MAX_TILE_HEIGHT = 15, ///< Maximum allowed tile height
MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2), ///< Maximum allowed snowline height
};
/**
* The different type of a tile.
*
* Each tile belongs to one type, according whatever is build on it.
*
* @note A railway with a crossing street is marked as MP_ROAD.
*/
enum TileType {
MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
MP_RAILWAY, ///< A railway
MP_ROAD, ///< A tile with road (or tram tracks)
MP_HOUSE, ///< A house by a town
MP_TREES, ///< Tile got trees
MP_STATION, ///< A tile of a station
MP_WATER, ///< Water tile
MP_VOID, ///< Invisible tiles at the SW and SE border
MP_INDUSTRY, ///< Part of an industry
MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads
MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters
};
/**
* Additional infos of a tile on a tropic game.
*
* The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though)
*
* In randomly generated maps:
* TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile.
* TROPICZONE_RAINFOREST: Genereated everywhere, if there is no desert in a certain distance from the tile.
* TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
*
* In scenarios:
* TROPICZONE_NORMAL: Default value.
* TROPICZONE_DESERT: Placed manually.
* TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees.
*/
enum TropicZone {
TROPICZONE_NORMAL = 0, ///< Normal tropiczone
TROPICZONE_DESERT = 1, ///< Tile is desert
TROPICZONE_RAINFOREST = 2, ///< Rainforest tile
};
/**
* The index/ID of a Tile.
*/
typedef uint32 TileIndex;
/**
* The very nice invalid tile marker
*/
static const TileIndex INVALID_TILE = (TileIndex)-1;
#endif /* TILE_TYPE_H */
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