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Location: cpp/openttd-patchpack/source/table/unicode.h - annotation
r5451:c36edfed94d7
705 B
text/x-c
(svn r7707) WebTranslator2 update to 2006-12-31 22:02:12
estonian - 1 fixed, 27 deleted, 2 changed by kristjans (30)
portuguese - 1 changed by nars (1)
estonian - 1 fixed, 27 deleted, 2 changed by kristjans (30)
portuguese - 1 changed by nars (1)
r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 r5108:28640689af54 | /* $Id$ */
typedef struct DefaultUnicodeMapping {
WChar code; ///< Unicode value
byte key; ///< Character index of sprite
} DefaultUnicodeMapping;
/* Default unicode mapping table for sprite based glyphs.
* This table allows us use unicode characters even though the glyphs don't
* exist, or are in the wrong place, in the standard sprite fonts.
* This is not used for FreeType rendering */
static DefaultUnicodeMapping _default_unicode_map[] = {
{ 0x010D, 0x63 }, /* Small letter c with caron */
{ 0x0160, 0xA6 }, /* Capital letter s with caron */
{ 0x0161, 0xA8 }, /* Small letter s with caron */
{ 0x017E, 0xB8 }, /* Small letter z with caron */
{ 0x20AC, 0xA4 }, /* Euro symbol */
};
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