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Location: cpp/openttd-patchpack/source/src/vehicle_gui_base.h - annotation
r12162:c4894f5339c3
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(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
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/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */
#ifndef VEHICLE_GUI_BASE_H
#define VEHICLE_GUI_BASE_H
#include "sortlist_type.h"
/** Start of functions regarding vehicle list windows */
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 39,
};
typedef GUIList<const Vehicle*> GUIVehicleList;
struct BaseVehicleListWindow: public Window {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
static const StringID vehicle_sorter_names[];
static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];
BaseVehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
}
void DrawVehicleListItems(int x, VehicleID selected_vehicle);
void SortVehicleList();
void BuildVehicleList(Owner owner, uint16 index, uint16 window_type);
};
struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
};
extern Sorting _sorting;
#endif /* VEHICLE_GUI_BASE_H */
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