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Location: cpp/openttd-patchpack/source/src/viewport_type.h - annotation
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(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
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/** @file viewport_type.h Types related to viewports. */
#ifndef VIEWPORT_TYPE_H
#define VIEWPORT_TYPE_H
#include "zoom_type.h"
/**
* Data structure for viewport, display of a part of the world
*/
struct ViewPort {
int left; ///< Screen coordinate left egde of the viewport
int top; ///< Screen coordinate top edge of the viewport
int width; ///< Screen width of the viewport
int height; ///< Screen height of the viewport
int virtual_left; ///< Virtual left coordinate
int virtual_top; ///< Virtual top coordinate
int virtual_width; ///< width << zoom
int virtual_height; ///< height << zoom
ZoomLevel zoom;
};
struct ViewportSign {
int32 left;
int32 top;
uint16 width_1, width_2;
};
enum {
ZOOM_IN = 0,
ZOOM_OUT = 1,
ZOOM_NONE = 2, // hack, used to update the button status
};
/**
* Some values for constructing bounding boxes (BB). The Z positions under bridges are:
* z=0..5 Everything that can be built under low bridges.
* z=6 reserved, currently unused.
* z=7 Z separator between bridge/tunnel and the things under/above it.
*/
enum {
BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height.
BB_Z_SEPARATOR = 7, ///< Separates the bridge/tunnel from the things under/above it.
};
/** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod {
VPM_X_OR_Y = 0, ///< drag in X or Y direction
VPM_FIX_X = 1, ///< drag only in X axis
VPM_FIX_Y = 2, ///< drag only in Y axis
VPM_X_AND_Y = 3, ///< area of land in X and Y directions
VPM_X_AND_Y_LIMITED = 4, ///< area of land of limited size
VPM_FIX_HORIZONTAL = 5, ///< drag only in horizontal direction
VPM_FIX_VERTICAL = 6, ///< drag only in vertical direction
VPM_RAILDIRS = 0x40, ///< all rail directions
VPM_SIGNALDIRS = 0x80, ///< similiar to VMP_RAILDIRS, but with different cursor
};
DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod);
/** Drag and drop selection process, or, what to do with an area of land when
* you've selected it. */
enum ViewportDragDropSelectionProcess {
DDSP_DEMOLISH_AREA,
DDSP_RAISE_AND_LEVEL_AREA,
DDSP_LOWER_AND_LEVEL_AREA,
DDSP_LEVEL_AREA,
DDSP_CREATE_DESERT,
DDSP_CREATE_ROCKS,
DDSP_CREATE_WATER,
DDSP_CREATE_RIVER,
DDSP_PLANT_TREES,
DDSP_BUILD_BRIDGE,
/* Rail specific actions */
DDSP_PLACE_RAIL,
DDSP_BUILD_SIGNALS,
DDSP_BUILD_STATION,
DDSP_REMOVE_STATION,
DDSP_CONVERT_RAIL,
/* Road specific actions */
DDSP_PLACE_ROAD_X_DIR,
DDSP_PLACE_ROAD_Y_DIR,
DDSP_PLACE_AUTOROAD,
};
#endif /* VIEWPORT_TYPE_H */
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