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Location: cpp/openttd-patchpack/source/heightmap.h - annotation
r4950:c48bc0a3cdca
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(svn r6939) WebTranslator2 update to 2006-10-25 07:48:50
american - 3 fixed by WhiteRabbit (3)
brazilian_portuguese - 3 fixed by tucalipe (3)
bulgarian - 7 fixed, 2 changed by groupsky (9)
catalan - 1 fixed by arnaullv (1)
dutch - 3 fixed by webfreakz (3)
estonian - 3 fixed by vermon (3)
french - 4 fixed by glx (4)
galician - 46 fixed, 4 changed by Condex (50)
german - 5 fixed, 2 changed by Neonox (5), chu (2)
italian - 4 fixed, 3 changed by sidew (7)
american - 3 fixed by WhiteRabbit (3)
brazilian_portuguese - 3 fixed by tucalipe (3)
bulgarian - 7 fixed, 2 changed by groupsky (9)
catalan - 1 fixed by arnaullv (1)
dutch - 3 fixed by webfreakz (3)
estonian - 3 fixed by vermon (3)
french - 4 fixed by glx (4)
galician - 46 fixed, 4 changed by Condex (50)
german - 5 fixed, 2 changed by Neonox (5), chu (2)
italian - 4 fixed, 3 changed by sidew (7)
r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b r4300:642b2431578b | /* $Id$ */
#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H
/*
* Order of these enums has to be the same as in lang/english.txt
* Otherwise you will get inconsistent behaviour.
*/
enum {
HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees
};
/**
* Get the dimensions of a heightmap.
* @return Returns false if loading of the image failed.
*/
bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
/**
* Load a heightmap from file and change the map in his current dimensions
* to a landscape representing the heightmap.
* It converts pixels to height. The brighter, the higher.
*/
void LoadHeightmap(char *filename);
/**
* Make an empty world where all tiles are of height 'tile_height'.
*/
void FlatEmptyWorld(byte tile_height);
#endif /* HEIGHTMAP_H */
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