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Location: cpp/openttd-patchpack/source/src/ai/api/ai_execmode.hpp - annotation
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(svn r23060) -Update from WebTranslator v3.0:
tamil - 124 changes by aswn
tamil - 124 changes by aswn
r10696:8dfe83e30d01 r10696:8dfe83e30d01 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r15615:c8f985f6b15d r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r17616:3ed8a6b01283 r17616:3ed8a6b01283 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r14216:af5f8f92d190 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_execmode.hpp Switch the AI to Execute Mode. */
#ifndef AI_EXECMODE_HPP
#define AI_EXECMODE_HPP
#include "ai_object.hpp"
/**
* Class to switch current mode to Execute Mode.
* If you create an instance of this class, the mode will be switched to
* Execute. The original mode is stored and recovered from when ever the
* instance is destroyed.
* In Execute mode all commands you do are executed for real.
*/
class AIExecMode : public AIObject {
public:
/** Get the name of this class to identify it towards squirrel. */
static const char *GetClassName() { return "AIExecMode"; }
private:
AIModeProc *last_mode; ///< The previous mode we were in.
AIObject *last_instance; ///< The previous instace of the mode.
protected:
/**
* The callback proc for Execute mode.
*/
static bool ModeProc();
public:
/**
* Creating instance of this class switches the build mode to Execute.
* @note When the instance is destroyed, he restores the mode that was
* current when the instance was created!
*/
AIExecMode();
/**
* Destroying this instance reset the building mode to the mode it was
* in when the instance was created.
*/
~AIExecMode();
};
#endif /* AI_EXECMODE_HPP */
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