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Location: cpp/openttd-patchpack/source/src/townname_type.h - annotation
r19931:c8510dc6a120
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(svn r24887) -Update from WebTranslator v3.0:
simplified_chinese - 1 changes by chenwt0315
danish - 13 changes by Elias
esperanto - 25 changes by ernie13
greek - 1 changes by Rubidium
hebrew - 19 changes by naf869
icelandic - 109 changes by Stimrol
indonesian - 26 changes by H2
korean - 6 changes by telk5093
luxembourgish - 25 changes by Phreeze
polish - 2 changes by wojteks86
serbian - 5 changes by voodoo84
swedish - 16 changes by spacejens
turkish - 17 changes by kutzun
simplified_chinese - 1 changes by chenwt0315
danish - 13 changes by Elias
esperanto - 25 changes by ernie13
greek - 1 changes by Rubidium
hebrew - 19 changes by naf869
icelandic - 109 changes by Stimrol
indonesian - 26 changes by H2
korean - 6 changes by telk5093
luxembourgish - 25 changes by Phreeze
polish - 2 changes by wojteks86
serbian - 5 changes by voodoo84
swedish - 16 changes by spacejens
turkish - 17 changes by kutzun
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file townname_type.h
* Definition of structures used for generating town names.
*/
#ifndef TOWNNAME_TYPE_H
#define TOWNNAME_TYPE_H
#include "newgrf_townname.h"
#include "town_type.h"
/**
* Struct holding a parameters used to generate town name.
* Speeds things up a bit because these values are computed only once per name generation.
*/
struct TownNameParams {
uint32 grfid; ///< newgrf ID (0 if not used)
uint16 type; ///< town name style
/**
* Initializes this struct from language ID
* @param town_name town name 'language' ID
*/
TownNameParams(byte town_name)
{
extern int _nb_orig_names;
bool grf = town_name >= _nb_orig_names;
this->grfid = grf ? GetGRFTownNameId(town_name - _nb_orig_names) : 0;
this->type = grf ? GetGRFTownNameType(town_name - _nb_orig_names) : SPECSTR_TOWNNAME_START + town_name;
}
TownNameParams(const Town *t);
};
#endif /* TOWNNAME_TYPE_H */
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