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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_town.hpp.sq - annotation
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Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_town.hpp"
#include "../template/template_town.hpp.sq"
template <> const char *GetClassName<ScriptTown, ST_AI>() { return "AITown"; }
void SQAITown_Register(Squirrel *engine)
{
DefSQClass<ScriptTown, ST_AI> SQAITown("AITown");
SQAITown.PreRegister(engine);
SQAITown.AddConstructor<void (ScriptTown::*)(), 1>(engine, "x");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_ADVERTISE_SMALL, "TOWN_ACTION_ADVERTISE_SMALL");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_ADVERTISE_MEDIUM, "TOWN_ACTION_ADVERTISE_MEDIUM");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_ADVERTISE_LARGE, "TOWN_ACTION_ADVERTISE_LARGE");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_ROAD_REBUILD, "TOWN_ACTION_ROAD_REBUILD");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_BUILD_STATUE, "TOWN_ACTION_BUILD_STATUE");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_FUND_BUILDINGS, "TOWN_ACTION_FUND_BUILDINGS");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_BUY_RIGHTS, "TOWN_ACTION_BUY_RIGHTS");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_ACTION_BRIBE, "TOWN_ACTION_BRIBE");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_NONE, "TOWN_RATING_NONE");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_APPALLING, "TOWN_RATING_APPALLING");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_VERY_POOR, "TOWN_RATING_VERY_POOR");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_POOR, "TOWN_RATING_POOR");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_MEDIOCRE, "TOWN_RATING_MEDIOCRE");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_GOOD, "TOWN_RATING_GOOD");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_VERY_GOOD, "TOWN_RATING_VERY_GOOD");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_EXCELLENT, "TOWN_RATING_EXCELLENT");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_OUTSTANDING, "TOWN_RATING_OUTSTANDING");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_RATING_INVALID, "TOWN_RATING_INVALID");
SQAITown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_ORIGINAL, "ROAD_LAYOUT_ORIGINAL");
SQAITown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_BETTER_ROADS, "ROAD_LAYOUT_BETTER_ROADS");
SQAITown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_2x2, "ROAD_LAYOUT_2x2");
SQAITown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_3x3, "ROAD_LAYOUT_3x3");
SQAITown.DefSQConst(engine, ScriptTown::ROAD_LAYOUT_INVALID, "ROAD_LAYOUT_INVALID");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_SIZE_SMALL, "TOWN_SIZE_SMALL");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_SIZE_MEDIUM, "TOWN_SIZE_MEDIUM");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_SIZE_LARGE, "TOWN_SIZE_LARGE");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_SIZE_INVALID, "TOWN_SIZE_INVALID");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_GROWTH_NONE, "TOWN_GROWTH_NONE");
SQAITown.DefSQConst(engine, ScriptTown::TOWN_GROWTH_NORMAL, "TOWN_GROWTH_NORMAL");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetTownCount, "GetTownCount", 1, ".");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::IsValidTown, "IsValidTown", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetName, "GetName", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetPopulation, "GetPopulation", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetHouseCount, "GetHouseCount", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetLocation, "GetLocation", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthProduction, "GetLastMonthProduction", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthSupplied, "GetLastMonthSupplied", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthTransportedPercentage, "GetLastMonthTransportedPercentage", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetLastMonthReceived, "GetLastMonthReceived", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetCargoGoal, "GetCargoGoal", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetGrowthRate, "GetGrowthRate", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::IsWithinTownInfluence, "IsWithinTownInfluence", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::HasStatue, "HasStatue", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::IsCity, "IsCity", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetFundBuildingsDuration, "GetFundBuildingsDuration", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetExclusiveRightsCompany, "GetExclusiveRightsCompany", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::IsActionAvailable, "IsActionAvailable", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::PerformTownAction, "PerformTownAction", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::FoundTown, "FoundTown", 6, ".iibi.");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetRating, "GetRating", 3, ".ii");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetAllowedNoise, "GetAllowedNoise", 2, ".i");
SQAITown.DefSQStaticMethod(engine, &ScriptTown::GetRoadLayout, "GetRoadLayout", 2, ".i");
SQAITown.PostRegister(engine);
}
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