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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_waypointlist.hpp.sq - annotation
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Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 r18519:20a1d61386e6 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_waypointlist.hpp"
#include "../template/template_waypointlist.hpp.sq"
template <> const char *GetClassName<ScriptWaypointList, ST_AI>() { return "AIWaypointList"; }
void SQAIWaypointList_Register(Squirrel *engine)
{
DefSQClass<ScriptWaypointList, ST_AI> SQAIWaypointList("AIWaypointList");
SQAIWaypointList.PreRegister(engine, "AIList");
SQAIWaypointList.AddConstructor<void (ScriptWaypointList::*)(ScriptWaypoint::WaypointType waypoint_type), 2>(engine, "xi");
SQAIWaypointList.PostRegister(engine);
}
template <> const char *GetClassName<ScriptWaypointList_Vehicle, ST_AI>() { return "AIWaypointList_Vehicle"; }
void SQAIWaypointList_Vehicle_Register(Squirrel *engine)
{
DefSQClass<ScriptWaypointList_Vehicle, ST_AI> SQAIWaypointList_Vehicle("AIWaypointList_Vehicle");
SQAIWaypointList_Vehicle.PreRegister(engine, "AIList");
SQAIWaypointList_Vehicle.AddConstructor<void (ScriptWaypointList_Vehicle::*)(VehicleID vehicle_id), 2>(engine, "xi");
SQAIWaypointList_Vehicle.PostRegister(engine);
}
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