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Location: cpp/openttd-patchpack/source/src/script/api/game/game_companymode.hpp.sq - annotation

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Update: Translations from eints
hungarian: 3 changes by Brumi
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_companymode.hpp"
#include "../template/template_companymode.hpp.sq"


template <> const char *GetClassName<ScriptCompanyMode, ST_GS>() { return "GSCompanyMode"; }

void SQGSCompanyMode_Register(Squirrel *engine)
{
	DefSQClass<ScriptCompanyMode, ST_GS> SQGSCompanyMode("GSCompanyMode");
	SQGSCompanyMode.PreRegister(engine);
	SQGSCompanyMode.AddConstructor<void (ScriptCompanyMode::*)(int company), 2>(engine, "xi");

	SQGSCompanyMode.PostRegister(engine);
}