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Location: cpp/openttd-patchpack/source/src/script/api/game/game_execmode.hpp.sq - annotation

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Update: Translations from eints
hungarian: 3 changes by Brumi
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_execmode.hpp"
#include "../template/template_execmode.hpp.sq"


template <> const char *GetClassName<ScriptExecMode, ST_GS>() { return "GSExecMode"; }

void SQGSExecMode_Register(Squirrel *engine)
{
	DefSQClass<ScriptExecMode, ST_GS> SQGSExecMode("GSExecMode");
	SQGSExecMode.PreRegister(engine);
	SQGSExecMode.AddConstructor<void (ScriptExecMode::*)(), 1>(engine, "x");

	SQGSExecMode.PostRegister(engine);
}