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Location: cpp/openttd-patchpack/source/src/script/api/game/game_marine.hpp.sq - annotation
r23755:c8be91297a35
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Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18775:9046421fec27 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_marine.hpp"
#include "../template/template_marine.hpp.sq"
template <> const char *GetClassName<ScriptMarine, ST_GS>() { return "GSMarine"; }
void SQGSMarine_Register(Squirrel *engine)
{
DefSQClass<ScriptMarine, ST_GS> SQGSMarine("GSMarine");
SQGSMarine.PreRegister(engine);
SQGSMarine.AddConstructor<void (ScriptMarine::*)(), 1>(engine, "x");
SQGSMarine.DefSQConst(engine, ScriptMarine::ERR_MARINE_BASE, "ERR_MARINE_BASE");
SQGSMarine.DefSQConst(engine, ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER, "ERR_MARINE_MUST_BE_BUILT_ON_WATER");
SQGSMarine.DefSQConst(engine, ScriptMarine::BT_DOCK, "BT_DOCK");
SQGSMarine.DefSQConst(engine, ScriptMarine::BT_DEPOT, "BT_DEPOT");
SQGSMarine.DefSQConst(engine, ScriptMarine::BT_BUOY, "BT_BUOY");
ScriptError::RegisterErrorMap(STR_ERROR_MUST_BE_BUILT_ON_WATER, ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER);
ScriptError::RegisterErrorMapString(ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER, "ERR_MARINE_MUST_BE_BUILT_ON_WATER");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsWaterDepotTile, "IsWaterDepotTile", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsDockTile, "IsDockTile", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsBuoyTile, "IsBuoyTile", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsLockTile, "IsLockTile", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsCanalTile, "IsCanalTile", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::AreWaterTilesConnected, "AreWaterTilesConnected", 3, ".ii");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::BuildWaterDepot, "BuildWaterDepot", 3, ".ii");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::BuildDock, "BuildDock", 3, ".ii");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::BuildBuoy, "BuildBuoy", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::BuildLock, "BuildLock", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::BuildCanal, "BuildCanal", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::RemoveWaterDepot, "RemoveWaterDepot", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::RemoveDock, "RemoveDock", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::RemoveBuoy, "RemoveBuoy", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::RemoveLock, "RemoveLock", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::RemoveCanal, "RemoveCanal", 2, ".i");
SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::GetBuildCost, "GetBuildCost", 2, ".i");
SQGSMarine.PostRegister(engine);
}
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