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Location: cpp/openttd-patchpack/source/src/script/api/game/game_text.hpp.sq - annotation
r23755:c8be91297a35
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Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18793:153ee1a0721f r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 r18777:cf24fc430b51 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_text.hpp"
#include "../template/template_text.hpp.sq"
template <> const char *GetClassName<ScriptText, ST_GS>() { return "GSText"; }
void SQGSText_Register(Squirrel *engine)
{
DefSQClass<ScriptText, ST_GS> SQGSText("GSText");
SQGSText.PreRegister(engine);
SQGSText.AddSQAdvancedConstructor(engine);
SQGSText.DefSQConst(engine, ScriptText::SCRIPT_TEXT_MAX_PARAMETERS, "SCRIPT_TEXT_MAX_PARAMETERS");
SQGSText.DefSQAdvancedMethod(engine, &ScriptText::_set, "_set");
SQGSText.DefSQAdvancedMethod(engine, &ScriptText::SetParam, "SetParam");
SQGSText.DefSQAdvancedMethod(engine, &ScriptText::AddParam, "AddParam");
SQGSText.PostRegister(engine);
}
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