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Location: cpp/openttd-patchpack/source/src/townname_type.h - annotation
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r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r15610:623a23fb6560 r15610:623a23fb6560 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r17624:f2c5f47dceaa r24803:d9506734523b r21225:0dab0ea6d8cc r21225:0dab0ea6d8cc r13100:30174268a209 r24803:d9506734523b r24803:d9506734523b r13100:30174268a209 r23140:4e420922ab96 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 r24803:d9506734523b r24803:d9506734523b r24803:d9506734523b r13100:30174268a209 r13100:30174268a209 r17624:f2c5f47dceaa r13100:30174268a209 r13100:30174268a209 r13100:30174268a209 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file townname_type.h
* Definition of structures used for generating town names.
*/
#ifndef TOWNNAME_TYPE_H
#define TOWNNAME_TYPE_H
#include "newgrf_townname.h"
#include "town_type.h"
#include "string_type.h"
typedef std::set<std::string> TownNames;
static constexpr uint BUILTIN_TOWNNAME_GENERATOR_COUNT = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of built-in town name generators.
/**
* Struct holding parameters used to generate town name.
* Speeds things up a bit because these values are computed only once per name generation.
*/
struct TownNameParams {
uint32 grfid; ///< newgrf ID (0 if not used)
uint16 type; ///< town name style
/**
* Initializes this struct from language ID
* @param town_name town name 'language' ID
*/
TownNameParams(byte town_name)
{
bool grf = town_name >= BUILTIN_TOWNNAME_GENERATOR_COUNT;
this->grfid = grf ? GetGRFTownNameId(town_name - BUILTIN_TOWNNAME_GENERATOR_COUNT) : 0;
this->type = grf ? GetGRFTownNameType(town_name - BUILTIN_TOWNNAME_GENERATOR_COUNT) : SPECSTR_TOWNNAME_START + town_name;
}
TownNameParams(const Town *t);
};
#endif /* TOWNNAME_TYPE_H */
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