Files @ r4381:c965d1f3016a
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Location: cpp/openttd-patchpack/source/industry_map.h - annotation

belugas
(svn r6131) -Codechange : Complete all missing _ttdpatch_flags entries
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
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/* $Id$ */

/** @file industry_map.h Accessors for industries */

#ifndef INDUSTRY_MAP_H
#define INDUSTRY_MAP_H

#include "industry.h"
#include "macros.h"
#include "tile.h"



/**
 * The following enums are indices used to know what to draw for this industry tile.
 * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
 * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
 */
enum {
	GFX_POWERPLANT_SPARKS =  10,
	GFX_OILWELL_BASE      =  29,
	GFX_OILWELL_ANIM1     =  30,
	GFX_OILWELL_ANIM2     =  31,
	GFX_OILWELL_ANIM3     =  32,
	GFX_BUBBLE_CATCHER    = 162,
	GFX_TOFFEE_QUARY      = 165,
	GFX_SUGAR_MINE_SIEVE  = 174,
	GFX_TOY_FACTORY       = 143
};

static inline IndustryID GetIndustryIndex(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return _m[t].m2;
}

static inline Industry* GetIndustryByTile(TileIndex t)
{
	return GetIndustry(GetIndustryIndex(t));
}

static inline bool IsIndustryCompleted(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return HASBIT(_m[t].m1, 7);
}

IndustryType GetIndustryType(TileIndex tile);

/**
 * Set if the industry that owns the tile as under construction or not
 * @param tile the tile to query
 * @param isCompleted whether it is completed or not
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
}

/**
 * Returns the industry construction stage of the specified tile
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return the construction stage
 */
static inline byte GetIndustryConstructionStage(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return GB(_m[tile].m1, 0, 2);
}

/**
 * Sets the industry construction stage of the specified tile
 * @param tile the tile to query
 * @param value the new construction stage
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 0, 2, value);
}

static inline IndustryGfx GetIndustryGfx(TileIndex t)
{
	assert(IsTileType(t, MP_INDUSTRY));
	return _m[t].m5;
}

static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
{
	assert(IsTileType(t, MP_INDUSTRY));
	_m[t].m5 = gfx;
}

static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
{
	SetTileType(t, MP_INDUSTRY);
	_m[t].m1 = 0;
	_m[t].m2 = index;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = gfx;
}

/**
 * Returns this indutry tile's construction counter value
 * @param tile the tile to query
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return the construction counter
 */
static inline byte GetIndustryConstructionCounter(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return GB(_m[tile].m1, 2, 2);
}

/**
 * Sets this indutry tile's construction counter value
 * @param tile the tile to query
 * @param value the new value for the construction counter
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	SB(_m[tile].m1, 2, 2, value);
}

/**
 * Reset the construction stage counter of the industry,
 * as well as the completion bit.
 * In fact, it is the same as restarting construction frmo ground up
 * @param tile the tile to query
 * @param generating_world whether generating a world or not
 * @pre IsTileType(tile, MP_INDUSTRY)
 */
static inline void ResetIndustryConstructionStage(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	_m[tile].m1 = 0;
}

typedef struct IndustryTypeSolver {
	IndustryGfx MinGfx;
	IndustryGfx MaxGfx;
} IndustryTypeSolver;

static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
	{  0,   6}, //IT_COAL_MINE
	{  7,  10}, //IT_POWER_STATION,
	{ 11,  15}, //IT_SAWMILL,
	{ 16,  17}, //IT_FOREST,
	{ 18,  23}, //IT_OIL_REFINERY,
	{ 24,  28}, //IT_OIL_RIG,
	{ 29,  31}, //IT_OIL_WELL,
	{ 32,  38}, //IT_FARM,
	{ 39,  42}, //IT_FACTORY,
	{ 43,  46}, //IT_PRINTING_WORKS,
	{ 47,  51}, //IT_COPPER_MINE,
	{ 52,  57}, //IT_STEEL_MILL,
	{ 58,  59}, //IT_BANK_TEMP,
	{ 60,  63}, //IT_FOOD_PROCESS,
	{ 64,  71}, //IT_PAPER_MILL,
	{ 72,  88}, //IT_GOLD_MINE,
	{ 89,  90}, //IT_BANK_TROPIC_ARCTIC,
	{ 91,  99}, //IT_DIAMOND_MINE,
	{100, 115}, //IT_IRON_MINE,
	{116, 116}, //IT_FRUIT_PLANTATION,
	{117, 117}, //IT_RUBBER_PLANTATION,
	{118, 119}, //IT_WATER_SUPPLY,
	{120, 120}, //IT_WATER_TOWER,
	{121, 124}, //IT_FACTORY_2,
	{125, 128}, //IT_LUMBER_MILL,
	{129, 130}, //IT_COTTON_CANDY,
	{131, 134}, //IT_CANDY_FACTORY or sweet factory
	{135, 136}, //IT_BATTERY_FARM,
	{137, 137}, //IT_COLA_WELLS,
	{138, 141}, //IT_TOY_SHOP,
	{142, 147}, //IT_TOY_FACTORY,
	{148, 155}, //IT_PLASTIC_FOUNTAINS,
	{156, 159}, //IT_FIZZY_DRINK_FACTORY,
	{160, 163}, //IT_BUBBLE_GENERATOR,
	{164, 166}, //IT_TOFFEE_QUARRY,
	{167, 174}  //IT_SUGAR_MINE,
};

/**
 * Get the animation loop number
 * @param tile the tile to get the animation loop number of
 * @pre IsTileType(tile, MP_INDUSTRY
 */
static inline byte GetIndustryAnimationLoop(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	return _m[tile].m4;
}

/**
 * Set the animation loop number
 * @param tile the tile to set the animation loop number of
 * @param count the new animation frame number
 * @pre IsTileType(tile, MP_INDUSTRY
 */
static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
{
	assert(IsTileType(tile, MP_INDUSTRY));
	_m[tile].m4 = count;
}

#endif /* INDUSTRY_MAP_H */