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Location: cpp/openttd-patchpack/source/tunnel_map.c - annotation
r4381:c965d1f3016a
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(svn r6131) -Codechange : Complete all missing _ttdpatch_flags entries
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3184:028654b02189 r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3154:4ad5fba6d52a r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3184:028654b02189 r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c r3156:c9d8084e145c | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "tile.h"
#include "tunnel_map.h"
TileIndex GetOtherTunnelEnd(TileIndex tile)
{
DiagDirection dir = GetTunnelDirection(tile);
TileIndexDiff delta = TileOffsByDir(dir);
uint z = GetTileZ(tile);
dir = ReverseDiagDir(dir);
do {
tile += delta;
} while (
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
);
return tile;
}
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDir(dir);
uint height;
do {
tile -= delta;
height = GetTileZ(tile);
} while (z < height);
return
z == height &&
IsTunnelTile(tile) &&
GetTunnelDirection(tile) == dir;
}
bool IsTunnelInWay(TileIndex tile, uint z)
{
return
IsTunnelInWayDir(tile, z, DIAGDIR_NE) ||
IsTunnelInWayDir(tile, z, DIAGDIR_SE) ||
IsTunnelInWayDir(tile, z, DIAGDIR_SW) ||
IsTunnelInWayDir(tile, z, DIAGDIR_NW);
}
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