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Location: cpp/openttd-patchpack/source/scripts/readme.txt - annotation
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(svn r7327) -Fix: [YAPF] missing YAPF cache notification when building road on rail (new crossing) or removing road from crossing
r620:ba3fef1c573e r620:ba3fef1c573e r620:ba3fef1c573e r620:ba3fef1c573e r620:ba3fef1c573e r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r1065:eb3b8738fc57 r620:ba3fef1c573e r620:ba3fef1c573e | Scripting
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OpenTTD supports scripts.
local scripts:
- 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]
+network scripts:
should be used to set client optimization settings:
- 'on_client.scr' is executed when you join a server [all clients]
should be used to set the servers port/ip and/or server optimization settings/patches:
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]
should be used to set the servers name, password and so on:
- 'on_server.scr' is executed after starting a server [dedicated and in-game]
- 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]
For examples how a script can look, check the .example examples.
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