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Location: cpp/openttd-patchpack/source/src/sprite.h - annotation
r6395:cb11d86befed
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(svn r9525) -Update: WebTranslator2 update to 2007-03-29 19:56:13
estonian - 3 fixed, 4 changed by kristjans (7)
finnish - 2 fixed by pallokala (2)
italian - 1 changed by lorenzodv (1)
traditional_chinese - 1 changed by xbddc (1)
turkish - 12 fixed by jnmbk (12)
estonian - 3 fixed, 4 changed by kristjans (7)
finnish - 2 fixed by pallokala (2)
italian - 1 changed by lorenzodv (1)
traditional_chinese - 1 changed by xbddc (1)
turkish - 12 fixed by jnmbk (12)
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#ifndef SPRITE_H
#define SPRITE_H
/* The following describes bunch of sprites to be drawn together in a single 3D
* bounding box. Used especially for various multi-sprite buildings (like
* depots or stations): */
struct DrawTileSeqStruct {
int8 delta_x; // 0x80 is sequence terminator
int8 delta_y;
int8 delta_z;
byte size_x;
byte size_y;
byte size_z;
SpriteID image;
SpriteID pal;
};
struct DrawTileSprites {
SpriteID ground_sprite;
SpriteID ground_pal;
const DrawTileSeqStruct* seq;
};
/**
* This structure is the same for both Industries and Houses.
* Buildings here reference a general type of construction
*/
struct DrawBuildingsTileStruct {
PalSpriteID ground;
PalSpriteID building;
byte subtile_x:4;
byte subtile_y:4;
byte width:4;
byte height:4;
byte dz;
byte draw_proc; /* this allows to specify a special drawing procedure.*/
};
// Iterate through all DrawTileSeqStructs in DrawTileSprites.
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
#endif /* SPRITE_H */
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