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Location: cpp/openttd-patchpack/source/src/script/api/game/game_controller.hpp.sq - annotation
r24096:cb8e221271af
1.9 KiB
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Change: Heading for 1.11 now
r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r19611:71aa6b8a5289 r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18746:ffe36c655ceb r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18754:42d72cb83fe7 r18746:ffe36c655ceb | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../script_controller.hpp"
template <> const char *GetClassName<ScriptController, ST_GS>() { return "GSController"; }
void SQGSController_Register(Squirrel *engine)
{
DefSQClass<ScriptController, ST_GS> SQGSController("GSController");
SQGSController.PreRegister(engine);
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetTick, "GetTick", 1, ".");
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetOpsTillSuspend, "GetOpsTillSuspend", 1, ".");
SQGSController.DefSQStaticMethod(engine, &ScriptController::SetCommandDelay, "SetCommandDelay", 2, ".i");
SQGSController.DefSQStaticMethod(engine, &ScriptController::Sleep, "Sleep", 2, ".i");
SQGSController.DefSQStaticMethod(engine, &ScriptController::Break, "Break", 2, ".s");
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetSetting, "GetSetting", 2, ".s");
SQGSController.DefSQStaticMethod(engine, &ScriptController::GetVersion, "GetVersion", 1, ".");
SQGSController.DefSQStaticMethod(engine, &ScriptController::Print, "Print", 3, ".bs");
SQGSController.PostRegister(engine);
/* Register the import statement to the global scope */
SQGSController.DefSQStaticMethod(engine, &ScriptController::Import, "import", 4, ".ssi");
}
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