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Location: cpp/openttd-patchpack/source/src/script/api/game/game_townlist.hpp.sq - annotation
r24096:cb8e221271af
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Change: Heading for 1.11 now
r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 r18756:f1c6c1912f14 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_townlist.hpp"
#include "../template/template_townlist.hpp.sq"
template <> const char *GetClassName<ScriptTownList, ST_GS>() { return "GSTownList"; }
void SQGSTownList_Register(Squirrel *engine)
{
DefSQClass<ScriptTownList, ST_GS> SQGSTownList("GSTownList");
SQGSTownList.PreRegister(engine, "GSList");
SQGSTownList.AddConstructor<void (ScriptTownList::*)(), 1>(engine, "x");
SQGSTownList.PostRegister(engine);
}
template <> const char *GetClassName<ScriptTownEffectList, ST_GS>() { return "GSTownEffectList"; }
void SQGSTownEffectList_Register(Squirrel *engine)
{
DefSQClass<ScriptTownEffectList, ST_GS> SQGSTownEffectList("GSTownEffectList");
SQGSTownEffectList.PreRegister(engine, "GSList");
SQGSTownEffectList.AddConstructor<void (ScriptTownEffectList::*)(), 1>(engine, "x");
SQGSTownEffectList.PostRegister(engine);
}
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