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Location: cpp/openttd-patchpack/source/projects/settings_vs142.vcxproj - annotation
r23882:d683a0787bc9
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Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 r23211:be0c64e8b669 | <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>settings</ProjectName>
<ProjectGuid>{0817F629-589E-4A3B-B81A-8647BC571E35}</ProjectGuid>
<RootNamespace>settings</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SettingsCommandLine>
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini
</SettingsCommandLine>
</PropertyGroup>
<PropertyGroup>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">del ..\objs\settings\table\settings.h</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\settings.h</NMakeOutput>
</PropertyGroup>
<ItemGroup>
<None Include="..\src\table\company_settings.ini" />
<None Include="..\src\table\currency_settings.ini" />
<None Include="..\src\table\gameopt_settings.ini" />
<None Include="..\src\table\misc_settings.ini" />
<None Include="..\src\table\settings.ini" />
<None Include="..\src\table\win32_settings.ini" />
<None Include="..\src\table\window_settings.ini" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />
<None Include="..\src\table\settings.h.preamble" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="settingsgen_vs142.vcxproj">
<Project>{e9548de9-f089-49b7-93a6-30be2cc311c7}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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