Files @ r10066:d73a08a8dd72
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Location: cpp/openttd-patchpack/source/src/spriteloader/png.hpp - annotation

rubidium
(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
/* $Id$ */

/** @file png.hpp Base for reading files from PNG. */

#ifndef SPRITELOADER_PNG_HPP
#define SPRITELOADER_PNG_HPP

#include "spriteloader.hpp"

class SpriteLoaderPNG : public SpriteLoader {
public:
	/**
	 * Load a sprite from the disk and return a sprite struct which is the same for all loaders.
	 */
	bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
};

#endif /* SPRITELOADER_PNG_HPP */