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Location: cpp/openttd-patchpack/source/table/train_cmd.h - annotation
r1163:d8572c1748d6
1.6 KiB
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(svn r1665) Remove VERBOSE flag, because it was only partially implemented
Add "info" target instead, which prints out some relevant variables used in the Makefile
Add "info" target instead, which prints out some relevant variables used in the Makefile
r0:d63b455452f6 r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r222:4409829eb08f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 | static const SpriteID _engine_sprite_base[] = {
0x0B59, 0x0B61, 0x0B69, 0x0BE1, 0x0B71, 0x0B75, 0x0B7D, 0x0B7D,
0x0B85, 0x0B85, 0x0B8D, 0x0B8D, 0x0BC9, 0x0BD1, 0x0BD9, 0x0BE9,
0x0BED, 0x0BED, 0x0BF5, 0x0BF9, 0x0B79, 0x0B9D, 0x0B9D, 0x0B95,
0x0B95, 0x0BA5, 0x0BA9, 0x0BA9, 0x0BC1, 0x0BC5, 0x0BB1, 0x0BB9,
0x0BB9, 0x0AAD, 0x0AB1, 0x0AB5, 0x0AB9, 0x0ABD, 0x0AC1, 0x0AC9,
0x0ACD, 0x0AD5, 0x0AD1, 0x0AD9, 0x0AC5, 0x0AD1, 0x0AD5, 0x0AF9,
0x0AFD, 0x0B05, 0x0AB9, 0x0AC1, 0x0AC9, 0x0AD1, 0x0AD9, 0x0AE1,
0x0AE5, 0x0AE9, 0x0AF1, 0x0AF9, 0x0B0D, 0x0B11, 0x0B15, 0x0B19,
0x0B1D, 0x0B21, 0x0B29, 0x0B2D, 0x0B35, 0x0B31, 0x0B39, 0x0B25,
0x0B31, 0x0B35,
};
/* For how many directions do we have sprites? (8 or 4; if 4, the other 4
* directions are symmetric. */
static const byte _engine_sprite_and[] = {
7, 7, 7, 7, 3, 3, 7, 7,
7, 7, 7, 7, 7, 7, 7, 3,
7, 7, 3, 7, 3, 7, 7, 7,
7, 3, 7, 7, 3, 3, 7, 7,
7, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3,
3, 3,
};
/* Non-zero for multihead trains. */
static const byte _engine_sprite_add[] = {
0, 0, 0, 0, 0, 0, 0, 4,
0, 4, 0, 4, 0, 0, 0, 0,
0, 4, 0, 0, 0, 0, 4, 0,
4, 0, 0, 4, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0,
};
static const byte _wagon_full_adder[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 44, 0, 0, 0, 0, 24,
24, 24, 24, 0, 0, 32, 32, 0,
4, 4, 4, 4, 4, 4, 4, 0,
0, 4, 4, 4, 0, 44, 0, 0,
0, 0, 24, 24, 24, 24, 0, 0,
32, 32
};
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