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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_base.hpp - annotation
r15796:dbba53df592d
2.1 KiB
text/x-c++hdr
(svn r20481) -Fix: statues were not removed when towns would be removed
r6937:bea726150bf3 r6937:bea726150bf3 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 r14310:91a5cd71c4e6 r6937:bea726150bf3 r6937:bea726150bf3 r11085:c87a330fb4c2 r11085:c87a330fb4c2 r11085:c87a330fb4c2 r6985:c27a9a2405aa r6985:c27a9a2405aa r6985:c27a9a2405aa r6951:4f69e3e27c06 r6937:bea726150bf3 r6960:e903748e34e4 r6960:e903748e34e4 r9925:d94f8fd81eb5 r6937:bea726150bf3 r6937:bea726150bf3 r6937:bea726150bf3 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 8bpp_base.hpp Base for all 8 bpp blitters. */
#ifndef BLITTER_8BPP_BASE_HPP
#define BLITTER_8BPP_BASE_HPP
#include "base.hpp"
class Blitter_8bppBase : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 8; }
// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour);
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
/* virtual */ void PaletteAnimate(uint start, uint count);
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
/* virtual */ int GetBytesPerPixel() { return 1; }
};
#endif /* BLITTER_8BPP_BASE_HPP */
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